Yingying Kwok
Game Developer - Programmer & Writer
Rin's Blåhaj
Custody Battle
- Directed and wrote ruler simulation visual novel based off of V-Tuber, Rin Penrose
- Implemented art, animations, and sound assets into script using Ren'Py
- Led team as creative director, programmer, and writer (~4.5k words)
- Play here!
Tempus Round Up
- Created for HoloJam #2
- Coded the behaviors of three characters
- Drew the slime character sprite using Clip Studio Paint
- Worked in team of 7 as programmer
- Play here!
Ripple
- Implemented stone throwing game mechanic and character movement
- Integrated 3D models, audio, and animations into demo
- One of the first Unity 3D projects that I've worked on -- vertical slice of a game where the player takes control of a creature that travels across the ocean using rock-skipping
- Worked in team of 3 as programmer
SlimeMart
- Used A* pathfinding to create player movement in 2D level for slime-themed time management game set in a Japanese-inspired convenience store
- Combined art, audio, and animation assets into demo
- Explored game mechanics and assets necessary in Diner Dash or Gamehouse series' time management games
- Worked in team of 4 as programmer
Karma Liquidation
- Created vertical slice of visual novel based on idea of karma and balancing life choices with four possible endings
- Recreated visual novel system in Unity 2D
- Worked in team of 2 as programmer and co-writer
Crowdust
- Created for Josei Game Jam 2023
- Implemented character sprites, backgrounds, audio, and script into iterative Ren'Py builds
- Maintained build history file for version history and managing prototypes during development and QA stages
- Worked in team of 10 as programmer and co-writer (~5k words)
- Play here!
In an effort to get my two friends to date,
I created a Magical Girl D&D campaign?!
- Created for O2A2 2023
- Drew all sprite expressions using Clip Studio Paint
- Wrote short sapphic story inspired by love for magical girl / mahou shoujo and DnD Zoom session
- Worked in team of 4 as sprite artist and writer(~1k words)
- Play here!
Peony's Eternity
- Created for Winter Visual Novel Jam 2023 and Once Upon A Time VN Jam
- Designed UI for visual novel surrounding tragic story about a peony spirit amongst fae
- Worked in team of 4 as UI Artist
- Play here!
Squirrel's First Winter
- Created for Winter Visual Novel Jam 2022
- Implemented character sprites, backgrounds, audio, and script into iterative Ren'Py builds
- Worked in team of 5 as programmer
- Play here!
Let's Embrace And Value Everyone!
- Created in accordance to "Glitch" theme in Creative Computation course
- Developed demo of short story surrounding an "unwelcome player" in a classic fantasy setting with Unity 3D and assets from Unity Store
- Personal project to recreate prototype of role-playing-game's dialogue system and game mechanics
Dessert Milne
- Created concept art and animation bible using Clip Studio Paint
- Made all art assets and backgrounds of platformer prototype in Inkscape
- Developed 2D platformer prototype based on main character from SlimeMart
Software
- Unity (3D, 2D)
- Godot
- Ren'Py
- Unreal Engine 4.0
- Inkscape
- Github
- Perforce